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Sims 4 gameplay1/6/2023 We also got a glimpse of The Sims 4’s approach to personalities. This is what is so great about The Sims as a series: the developers provide the tools for simulation, and the players use those tools in creative ways. The quick demonstration of Create-a-Sim was a good example of that quirkiness emerging naturally, as the player used the new, supposedly more intuitive grab-and-pull tools to create a Barack Obama lookalike. I prefer when weirdness emerges naturally from that simulation rather than when it’s brought in through the addition of things like supernatural beings. The Sims has always been quirky, but at its core what makes it interesting is how it simulates real life. “The stories you’ll tell about these Sims will be entertaining, meaningful, and sometimes a little weird.” The main feeling I got from Executive Producer Rachel Franklin’s well-rehearsed description of the footage was an emphasis on weirdness: Unfortunately, we didn’t really get to see what the game will actually be like to play, but The Sims 4 was part of EA’s big press conference, so I’m going to run through what we saw in that demonstration and what it might mean for the game when it comes out in September. One thing I hoped to see at E3 this year was footage of The Sims 4 in action (maybe even Swimming Pools and Toddlers) not just the Create-a-Sim mode or the build mode but the actual moment-to-moment play complete with menus and mouse clicks.
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